Video games can cause
many effects on people. Many researchers focus on violent video games and their
effects. Violent behavior and aggression are some negative effects that can be
received from video games. Video games such as Call of Duty and Battlefield
portray a person in real life war combat. The person playing the game gets to
see through the eyes of a soldier in a virtual world that could very much
resemble a place in reality. The player's objective for the majority of the
game is to shoot and kill his enemies. The player gets to feel a sense of
accomplishment once a mission is completed. On the other hand, a feeling of
disappointment is had when a mission is failed. The mission is replayed over
and over again until the player succeeds by killing the enemies in his way, by
any means possible.
These games can produce an increase in
aggressive behavior by making the player more infuriated with the game when the
player does not complete a mission successfully. On some accounts, players
punch a wall in their room, throw their controller to the ground or yell in an
aggressive tone. In the case of figure 1, the two boys have stated that they
have been subject to much violence in their lives. They did not like what the
newspaper header said and decided to take their anger out on the newsstand. The
boys leave the newly demolished newsstand enraged. Figure 1 shows that when
violence is experienced or shown to people, behavior that resembles said
violence can increase. Many people cannot hold their rage in due to violent
video games and they must release it through a violent action. Others can
contain themselves when playing violent video games. Different people have different
brains which in turn lead to different reactions and different effects.
Aggressive
behavior is one of many effects of video games. Violence in video games has
been studied and researched for many years and evidence has proven an increase
in aggressive behavior and aggressive cognition when compared to people who
have not been exposed to violent video games.
Works Cited
Seltzer. "Unknown". Digital image. Parentstv.org. N.p., n.d. Web. 2 Mar. 2014.
Matt,
ReplyDeleteReading from the perspective of someone that doesn't know very much about video games, I think you describe these games of combat well. I can see how actively playing through the eyes of a soldier in a virtual world could get the player wrapped up in a false reality.
However, at times, your post was a little repetitive. For example, " Video games can cause many effects on people. Many researchers focus on violent video games and their effects." These sentences could have benefited from being condensed or rephrased. You also start out several sentences with the same words. Including a little more variation of sentence structure could help to keep your audience further engaged and your writing more fluent.
Some words in particular to watch out for: "video games", "the player", and "effects".
In your second paragraph, you write about many interesting and relatable aspects of playing video games. I think some statistics could be very beneficial in supporting your point. The idea of video games being the cause of increased aggressive behavior is an interesting concept. The image you chose captures your exact argument. Nice job!
Yup, Matt, Jackie is exactly right. This post reads very repetitive. You don't offer much for your reader to latch on to. When you include this image in your paper, be sure to acknowledge that the cartoon is a parody of the supposed aggression that video games cause. You imply in your post that the image is a piece of empirical evidence.
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